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re: 4.1 Holy paladin Guide.

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Credit goes to Brylar for writing this excellent guide and thanks goto Starym for helping with his information. original guide can be found here http://manaflask.com/Bryler/blog/5859/.

Hello, this is a Holy Paladin raiding guide for World of Warcraft: Cataclysm Patch 4.1.
First of all, this is by no means a know all and end all Bible of Holy Paladin information. This is information I have gathered and used during my expierience raiding as a Holy Paladin in Cataclysm.

The only change for Holy Paladins in Patch 4.1 is a buff to the amount Mastery shields absorb and an increase to their duration. But given that the problem with a Holy Paladins Mastery isn't related to either of these changes, nothing much changes in this patch.


Table of Contents

1. Stats
1.1 Stat Priorities
1.2 Reforging
1.3 Gems
1.4 Enchants
1.5 Consumables
1.6 Professions

2. Talents and Glyphs
2.1 Talents
2.2 Glyphs
2.2.1 Prime Glyphs
2.2.2 Major Glyphs
2.2.3 Minor Glyphs

3. Spells
3.1 Healing Spells
3.2 Procs
3.3 Cooldowns
3.4 Utilities
3.5 Auras
3.6 Mana Regen Abilities

4. Holy DPS Rotation

5. Boss Specific Tips & Tricks

5.1 Bastion of Twilight
5.1.1 Halfus Wyrmbreaker
5.1.2 Valiona and Theralion
5.1.3 The Ascendant Council
5.1.4 Cho'Gall
5.1.5 Sinestra
5.2 Blackwing Descent
5.2.1 Omnotron Defence System
5.2.2 Magmaw
5.2.3 Maloriak
5.2.4 Chimaeron
5.2.5 Atramedes
5.2.6 Nefarian
5.3 Throne of the Four Winds
5.3.1 The Conclave of Wind
5.3.2 Al'Akir




1. STATS


1.1 Stat Priorities
The priority of stats for Holy Paladins (listed in order of importance) is:

Intellect
Spirit
Haste
Crit
Stamina
Mastery

Intellect
Intellect is by far the most useful stat for a Holy Paladin. It increases our spell power, mana and crit chance. Intellect increases the mana we gain from spirit as well as the mana we gain from spells that are based on our total mana such as Replenishment, Divine Plea and Arcane Torrent.
With 5% Plate Spec, 5% Kings, and 10% Spellpower buff, 100 Int will provide (assuming all regen abilities used on cooldown):
* 1653.75 Maximum Mana.
* 121.275 Spell Power.
* ~0.17% Spell Crit.
* ~8.27 Mp5 from Replenishment.
* ~8.27 Mp5 from Divine Plea.
* ~4.13 Mp5 from [Glyph of Divine Plea].
* ~1.38 Mp5 from [Glyph of Divinity] (plus ~0.59 Mp5 [Glyph of Lay on Hands]).
* ~4.13 Mp5 from Arcane Torrent racial.
* Additional Mp5 from Spirit based Regen.

Spirit
Spirit is used for mana regen and hit rating through enlightened judgments. Any increases to Intellect will also increase the mana returned by your spirit.

Haste
Haste is a strong throughput stat for a Holy Paladin. The reduction on cast times as well as on global cooldowns allows us to cast alot more heals during the duration of a boss fight. Haste also scales well with Holy Radiance making us more effective at aoe healing the raid while being able to continually use single target heals.
Fully raid buffed, the GCD cap is 3489 haste rating, or ~27.24% haste from gear.

Critical Strike
Crit is a very unuseful stat for a holy paladin. You should never be relying on a crit to keep somone in your raid alive. Always assume that you are not gonig to crit in order to play it safe.
The only benefit a Paladin gains from crit is to gain stacks from the Conviction talent. But even with a small amount of crit, Conviction will be at 3 stacks most of the time.

Mastery
Mastery causes a Holy Paladins direct healing spells to place an absorb shield on the target. This shield does not stack and lasts for a short amount of time.
Mastery is a bad stat for Holy Paladins and should be avoided. Alot of the shields get wasted due to not being absorbed. If there is a mastery shield on your target and you heal the target a second time for less than the original heal, you will just refresh the original shield on not add to the amount absorbed, thus making alot of our heals almost unaffected by this stat.
Mastery results in a small amount of throughput but nothing compared to what Intellect or Haste provide.


1.2 Reforging

When you are reforging you should prioritize your secondary stats in the order of how they are mentioned in part 1.1 of this guide: Spirit > Haste > Crit > Mastery.
The ideal piece of gear you want would have the following stats:

Intellect
Stamina
Spirit
Haste

However, you won't find these exact stats on every piece of gear so here is a look at what other stat combinations you should have on your gear and how you should reforge them:

Intellect
Stamina
Haste
Crit ---> Spirit

Intellect
Stamina
Spirit
Mastery ---> Haste

Intellect
Stamina
Spirit
Crit ---> Haste

Intellect
Stamina
Haste
Mastery ---> Spirit


1.3 Gems

When you are geming your gear you should prioritize your stats in the order of how they are mentioned in part 1.1 of this guide: Intellect > Spirit > Haste > Crit > Stamina > Mastery.
The best meta gem for a Holy Paladin is Ember Shadowspirit Diamond. This meta requires 2 yellow gems. The only 3 gems you should be using are:

40 Intellect
20 Intellect + 20 Spirit
20 Intellect + 20 haste x2 for meta gem requirments

The only time to gem away from pure intellect gems is for an intellect socket bonus. You should not gem haste or spirit for a haste or spirit socket bonus, unless you are using a yellow gem for the meta requirements.


1.4 Enchants

Here is a list of the best enchants for a Holy Paladin:

Helm: 60 Intellect + 35 Crit available through Guardians of Hyjal reputation
Shoulders: 50 Intellect + 25 haste available through Therazane reputation
Cloak: 50 Intellect
Chest: 20 Stats or 15 Stats if you can't afford it
Bracers: 50 Intellect or 50 Spirit if you can't afford it
Gloves: 50 Haste
Legs: 95 Intellect + 55 Spirit
Boots: 50 Haste if you have run speed talents. 30 stamina + minor run speed if you don't
Shield: 40 Intellect
Weapon: Heartsong *

* There is some discussion on whether Power Torrent or Heartsong is a better weapon enchant for Holy Paladins. Here is my opinion on the matter.
Basically, Hearstong provides more regen than Power Torrent, and as a healer you want all your randomly timed procs to be regen. Spell power/Crit/Haste/Mastery procs that cannot be properlly aligned to when your raid needs extra healing will be wasted most of the time and you cannot plan your healing around them. Sure, these types of random procs will help you on the healing meters a small bit, but they are not good for planning to keep people alive.
There will probablly be some mathemagicians who claim that if you time your Divine Pleas and Arcane Torrents around Power Torrent procs it will result in alot of regen. But you don't want procs to decide when you use Divine Plea, you should be using it when there isn't much healing to be done.


1.5 Consumables

Here is a list of all consumables a Holy Paladin should have:

Flask of the Draconic Mind
This is the main flask/elixir you will be using in raids. The only time you shouldn't use this is if your raid decides to try using resistance elixirs on a new boss to mitigate damage.

Flask of Steelskin
Could be useful during progression on a boss you havent seen before. You never know.

Prismatic Elixir
Helps to mitigate magical damage. This elixir can be very useful during progression if you are having trouble with raid damage.

Ghost Elixir
The best choice of battle elixir. Should be used if your raid decides they want to use Prismatic Elixirs.

Mythical Mana Potion
This is the potion that you will use on most bosses.

Mythical Healing Potion
You don't need mana if you are dead.

Volcanic Potion
If you are going to be doing some dps as Holy on some bosses, this is a useful potion. You can use one before the pull to increase your dps at the start of a fight and still be able to use a mana potion later.

Potion of Concentration
This is the best choice for regen but it stops you from healing for 10 seconds. This should only be used when you know your raid will be fine if you don't' heal. Use on top of Divine Plea.

Swiftness Potion
This is an extremely useful potion. Every raider should always have these and have them keybound. These can save you from wiping if used properly.

90 Intellect food
The only food you should use.


1.6 Professions

The 2 best professions:

Alchemy
Increases your Intellect by 80 when using a flask. With the proper guild level and cauldrons, this will give your flasks a 4 hour duration. Increases the amount of resistance you gain from prismatic elixirs if your raid decides to use them. Provides an excellent starting trinket.

Jewelcrafting
Increases your Intellect by 81 when using the proper gems.

Other acceptible professions:
Blacksmithing
Leatherworking
Enchanting
Inscription
Each provides 80 Intellect.



2. Talents and Glyphs


2.1 Talents

There are many different talent trees that you should be switching between on various bosses during progress. Here is a list of some of the different specs and their usefulness:


This is an all round good spec. Has all the talents to increase your healing and utility abilities. This spec is perfect for when you are starting Heroics or Normal mode raids.


This is the spec I have been using during every farm raid. The run speed is useful for alot of bosses. And in 25 man heroic raids you generally won't be using Word of Glory enough to warrant talent points in Eternal Glory and Last Word.


This spec is great during progress if you are on a boss that has points in the fight where little healing is required and you are struggling to meet the DPS requirements. I used this spec during Chimaeron and Valiona progress. Check part 4 of this guide to see how to use this spec.


This is the spec I used during Al'Akir progress. Remeber that if you are not dispelling or using Aura Mastery on a boss then those talents could be better spent.


2.2 Glyphs


2.2.1 Prime Glyphs

Glyph of Seal of Insight
A mandatory glyph.

Glyph of Word of Glory
Can be useful on alot of bosses if you are assigned to heal the tank.

Glyph of Divine Favor
Turns Divine Favor into your own personal bloodlust. Very useful for boss phases that require alot of healing.

Glyph of Holy Shock
Great for Increasing your number of Infusion of Light procs. Personally I don't like relying on RNG for healing so I don't prefer this glyph. Can be useful with a dps increasing spec.

Glyph of Exorcism
Should be used with a dps increasing spec.

2.2.2 Major Glyphs

Glyph of Divine Protection
The best major glyph you can use during progress in my opinion. Almost all the dmg you take in raids will be magical, so Divine Protection becomes your own personal sheild wall on a 40 second cooldown.

Glyph of Light of Dawn
A great glyph for almost every 25man heroic boss.

Glyph of Divine Plea
The best choice for regen.

Glyph of Divinty
If you are having mana troubles, use Divine Plea more and use Glyph of Divine Plea instead of this glyph. You should only use this glyph on top of the plea glyph if you are having crazy bad mana problems. However, you should not use Lay on Hands for regen but for healing a raid member who is at >5%hp.

Glyph of Lay on Hands
There isn't alot of fights where you will be able to properlly utilize this glyph. Can be useful if you know tanks are gonna spike low during the the 1st few minutes of a 10 minute boss fight aswell as the last few minutes. I used this during Cho'gall progress.

Glyph of Cleansing
Can return alot of mana if you know you are going to be doing alot of dispelling during a boss fight. Make sure you discuss with other healers who will be doing the dispelling so this glyph does not get wasted.

Glyph of Holy Wrath
Glyph of Salvation
I haven't seen a boss fight yet that warrants the use of either of these glyphs as Holy, but it's nice to keep them in the back of your mind for future bosses.

2.2.3 Minor Glyphs

Glyph of Insight
Good for when you realize your forgot to buff Seal of Insight before a fight.

Glyph of Blessing of King
Glyph of Blessing of Might
Good for when you need to rebuff combat resed players.

3. Spells


3.1 Healing Spells

Holy Light
Generally you will spam this on the tank if the tank is always above 80% and there is minimal raid damage and Holy Shock is on cooldown. Useful for procing Day Break.

Holy Shock
Unless anyone in your raid is in immdiate danger of dying you should be using this as close to cooldown as possible to maximize the amount of Holy Power you gain.

Divine Light
The best spell for healing per minute. During heroic raid content this will be the spell that you use the most. Usefull for Tower of Radiance procs. The only time it is acceptable to do any over healing with this spell is if Holy Shock is just on cooldown and there is heavy raid damage. In that case it can be benefical to use it on your beacon target in order to max out Holy Power for a Light of Dawn.

Flash of Light
The best spell for healing per second. It is very mana intensive so use it sparingly. Generally saved for "oh **** hes on 5% hp!" situations, but you can find uses for this spell outside that.

Word of Glory
Less HPS than Light of Dawn but still useful if a single target is taking heavy damage and there isn't much raid damage. If you are raiding 10man or doing 5man heroics you will most likely use this more often than Light of Dawn.

Light of Dawn
This is the only healing spell in the game that requires you to be facing the target you wish to heal, so be aware of the raids position as well as your own when using this spell. You will want to facing the bulk of your raid when using this during AOE raid damage. Does a large amount of healing to your beacon target so this can double as an emergency single target heal if your beacon is on the tank.

Holy Radiance
A powerful AOE heal. Heals all targets around you (diminishing after 6 targets). You should be standing in the middle of the bulk of your raid during aoe damage when using this spell.

Beacon of Light
After the nerf, Beacon only heals for 50% of your direct healing spells. You can no longer place this on a tank then never worry about that tank again. It still allows you to do most of your healing to targets other than your Beacon target, but be aware that you will also have to swap onto your Beacon target if they are diping.
Generally when you are healing the Beacon target it should only be when your Divine Light or Flash of Light will be doing 0 overhealing so that you can maximize Holy Power procs from Tower of Radiance. Remember that your Light of Dawn will result in alot of healing on this target.

Protector of the Innocent
This spell changes the way that you should prioritize your heals. If yourself and 2 other players take the same ammount of damage, you should heal the other 2 players before you heal yourself since you will be healed by this spell. This spell is pretty close to being a passive lightwell, especially when combined with constant Divine Protection usage. Because of this you should not be in a hurry to click any lightwells so you can save the charges for classes that need the healing more.

3.2 Procs

Day Break
This is a very useful proc and should be used asap when it's up to avoid the proc being wasted or running out. 2 back to back Holy Shock is alot of mana efficent healing as well as a great source of Holy Power.

Infusion of Light
When this spell is procced, you don't need to do as much healing as you normally would in certain situations. You can just wait for Holy Shock cool down's and wait for somone to take enough damage to warrant a Divine Light. For example if you are healing the Ignacious tank in P1 Ascendant Council, you can just save this proc for Flame Torrent and use Holy Shock and Holy Power spells to do the rest of your healing.

Crusade
Almost never procs in raids. but you should still be aware of it. It could save you mana from a Divine Light.

Conviction
Most of the time this spell will be fully stacked. However, It will either be up or it won't. Don't change your game in order to keep this rolling.

Denounce
Generally this won't change your game. If you have specced into this talent for DPSing it will just increase your DPS a bit since you will be spamming Exorcism most of the time anyway.


3.3 Cooldowns

Hand of Protection
A great spell to use on a noob warlock or moonkin when they pull aggro. It will prevent them from dying so they can DPS whore some more. Can also be used to reset any physical debuffs on a player (e.g. Malevolent Strikes at Halfus).
If you are using this spell on an in-expierienced tank or meele DPS, be sure to cancel it with Hand of Freedom so they can continue to tank/DPS. If you are going to be using it on a guild member constantly, ask them to make a macro to cancel it so that you aren't wasting any global cooldowns.

Hand of Sacrifice
I can't say I fully understand this spell. Sometimes it lasts 1 hit, sometimes it lasts it's full duration. This isn't really a cd that your raid should be basing an entire strategy around, but most of the time it is usefull. You should be using this as often as possible whether it be on a tank who is going to be taking alot of damage or a raid member.
Be weary that this damage can kill you, so if you are doing to be taking any magical damage while it is up you should also have Divine Protection up aswell.
Keep in my mind that certain stuns in the game break when you take damage and it can be benefical to put this up before one of those stuns.

Divine Shield
This is easily our most over powered spell. A good player with this spell will almost be immune to dying. Generally this should be saved for a time when you are on low health and you know you are going to take some damage that will kill you. However, it can also be used to remove any unwanted debuffs (e.g. explosive cinders at Nefarian) or allow you to bypass any abilites that require you to avoid them (e.g. Squall Line at Al'akir).

Divine Protection
When glyphed, this spell is a shield wall on a 40 second cooldown. You should use this whenever you know you are going to take damage. Generally it's better to use this spell to avoid being at low health rather than waiting untill you are at low health.

Divine Favor
It functions as a personal Bloodlust. Use this when you know you raid or a tank will be taking damage for a long time or you need some immediate burst healing.

Avenging Wrath
A great spells for when your raid or tank is taking so much damage that spamming your bigest heal wont be close to over-healing. Generally it is best used on top of Guardian of the Ancient Kings and Holy Radiance.
A common misconception is that this should be used on top of Divine Plea to counter the healing reduction, this however is not true. If you are using Divine Plea in situations where you can't afford a healing penalty you are doing it wrong.

Aura Mastery
This spell should be used along with Resistance Aura most of the time when there is raid wide Fire, Frost or Shadow Damage. Alot of the time it doesn't function properlly with Concentration Aura in PvE situations so be sure to test if it is working properlly.

Guardian of Ancient Kings
An extremely powerful cooldown when used at the right time. It can do upwards of 600k healing. Best used when your raid is clumped up and everyone in your raid is on low health. However, it can also be used when your tank is taking damage that can seem un-healable.

Lay on Hands
In my opinion, this is the best spell a paladin has. I can't count the amount of wipes this spell has saved. Most of the time you will be using this when a tank spikes down to >5% and is continuing to take damage.
This spell can also be used in tense raid healing situation that feel like balancing spining plates (e.g. Ascendant Council P3) when 1 raid member spikes much lower than the rest.
In my opinion, this spell should never be used solely to benefit from the 10% mana that the glyph rewards.


3.4 Utilities

Cleanse
You should assign dispelling among your healers before you pull a boss. This spell will trigger it's mana cost even if there is nothing to dispell, so having multple healers trying to dispell the same debuff will be a drain on your healers mana as well as global cooldowns. Make sure you know what you are dispelling before your dispell it.

Hand of Freedom
A very useful and unique spell. Not only can it remove movement impairing effects, but it can also make you immune to damage that certain movement impairing effects cause (e.g. Ice patches at Al'Akir P1)

Hand of Salvation
A great spell for allowing your DPS to achieve it's potential.
Typically, you shouldn't just look at your threat meter and use this on the highest dps. There are alot of classes with abilites that reset their threat so be sure to use this on classes that don't have threat dumps such as Warriors, Moonkins etc etc. Usually it's best to wait untill a player in your raid says they need salv but you should also know the proper time to use it without having to be asked (Tunnell Vision Warriors).

Speed of Light
This is my favorite change to Holy Paladins in Cataclysm. The burst in speed is useful for so many situations. Don't be afraid to waste all the healing done by Holy Radiance in order to utilize the speed if you feel it's necessary.

Rebuke
A standard meele range interupt with a 10 second cooldown. Generally players will have a set rotation for interupts and it's not a good idea to interfere with that, but remember that you can be a back up interupt if something goes wrong.

Holy Wrath
Good for stunning multiple undead or demon mobs. Can be useful for stunning the adds at Nefarian if your kiting tank dies near the end of the fight. It can also be glyphed to stun the adds at the nature platform at Conclave of Wind.

Turn Evil
A standard fear usable on undead or demon mobs. If you ever decide to use this, make sure that the mob you are fearing won't pull any out of combat mobs and make sure you aren't disrupting any DPS or tanking.

Hammer of Justice
This spell hasn't changed much over the years and will still continue to be useful in almost every raiding tier. Can be used to stun any run away adds when you are not assigned to stun anything specific.

Hand of Reckoning
A standard taunt spell. Can be useful in situations where you need to spread out multple small adds. It's also a good idea to use this if your tank dies when a boss is on very low health. You can get aggro from the boss and use your speed boost to run away so your DPS can finish the boss off.

Righteous Defense
A unique taunt that requires you to target the player who has aggro on the mob you want to taunt.
Can be used in the same way as Hand of Reckoning.

Righteous Fury
This spell can be useful in certain situations. Sometimes healers will get aggro and there is nothing that can be done about it, so it is a good idea to have the mobs go onto the plate wearing healer rather than any clothies. Also making any mobs drawn by healing aggro less random in who they attack can be benefitial at times.

Inquisition
This ability is part of a Holy Paladins DPS rotation which I will explain in part 4 of this guide.


3.5 Auras

Devotion Aura
Usually you will gain this buff from a protection paladin or a shamans stoneclaw totem. If you don't have either of these you should consider using this aura.

Retribution Aura
Generally you won't be using this to often. The only time I use this aura is when running 5mans to make the runs go slightly faster.

Concentration Aura
A very important raid buff. If your shamans aren't using the totem that provides the same buff you should prioritize using this aura.

Resistance Aura
This will most likely be the aura you will be using in raids. If you have multiple paladins in raids your Holy Paladins should use this aura so they dont waste a GCD when it's time to use Aura Mastery.

Crusader Aura
Not entirely useless in raids. At Valithria Dreamwalker it increased flight speed. It's a good idea to test this on bosses where you can fly.


3.6 Mana Regen Abilities

Divine Plea
Restores 18% of a Paladins total mana when glyphed. This should be used as often as possible during a fight to help sustaine Divine Light usage. It's best to identify ceratin points in individual fights where you know that no one will die if you are doing less healing for 9 seconds. If the priests in your raid will be able to identify these times as well so you will be able to use this ability on top of Hymn of Hope for extra mana.
Do not use cooldowns such as Avenging Wrath or Divine Favor to counter act the healing penalty or they will be wasted. It's best to have a macro that cancels this buff in case some burst damage happenns while it's up.

Seal of Insight
Has a chance to restore roughly 937 mana on each meele hit. You should always have auto attack on when fighting a boss due to Judement trigering it. Try to stand close to meele range if possible to sneak in some auto attacks between spells or during instant casts.

Judgement
Restores 10% base mana when the mana cost of Judgment is subtracted. Should be used as often as possible to maximize the mana gains. This ability does trigger a global cooldown so be weary of spamming it to much. Sometimes all the global cooldowns you spent on Judgement will result in less healing done to gain mana you would have been fine without.
If you are in a situation where you dont' need mana you still need to use Judgement in order to keep Judgements of the Pure rolling.



4. Holy Paladin DPS Rotation



Being able to DPS as Holy can be important for alot of bosses. I haven't seen any Holy Paladin DPS guides anywhere (altought I haven't looked very hard) so I will post the rotation I have been using here. This is something I tested alot during the Cataclysm Beta and the rotation I used during progress in the 1st tier of Cataclysm. You will need the DPS spec mentioned in part 2.1 of this guide to be able to use this rotation without runing out of mana and to maximize it's DPS.
The priority list for spells is:

Keeping Judgement of the Pure up
Having Inquisition up
Holy Shock
Holy Wrath
Exorcism

You can skip Hammer of Wrath, Crusader Strike and Consecration.
The rotation will start like this (X = the number of Exorcisms used untill Holy Shock is off cooldown):

Judgement (only use this when Judgement of the Pure is about to fade)
--->
Holy Shock - X Exorcisms - Holy Shock - X Exorcisms - Holy Shock
--->
Inquisition
--->
X Exorcisms - Holy Shock - X Exorcisms - Holy Shock - X Exorcisms - Holy Shock

When Holy Wrath is off cooldown replace any Exorcisms with it, but don't replace Holy Shock or Inquisition.

Remember that you can use Divine Favor and Avenging Wrath as DPS cooldowns as well.

5. Boss Specifc Tips & Tricks


All of these tips are for 25man Heroic bosses.
I won't be adding any versions specifically for 10man or Normal modes but alot of the information will also translate to them.



5.1 Bastion of Twilight

Who to Beacon
A tank who will not be gaining any Malevolent Strikes stacks.

When to use Divine Plea
After you raid and tanks have stabalized after a Scorching Breath.
If Halfus is about to cast Furious Roar and you have Divine Shield on cooldown.

When to use Aura Mastery
When the Proto-Behemoth is casting Scorching Breath. It is a good idea to have the Proto-Behemoth /focus targeted so you can see when he stats to cast this spell.

When to use Holy Raidance
When the Proto-Behemoth is casting Scorching Breath.
When Halfus starts to cast Furious Roar

When to use Cooldowns
Hand of Protection:
Use this to reset stacks of Malevolent Strikes on a tank. Ask the tank to make a macro to cancel this buff so you dont need to waste a global cooldown from Hand of Freedom to remove this it.
Hand of Sacrifice:
Use this on a tank that will be tanking drakes at the start of the fight. You can continue to use this on cooldown on the add tank you feel is taking the most damage.
Divine Favor/Avenging Wrath:
If your raid is not using Bloodlust at the pull you should use Divine Favor. Use Avenging Wrath if you feel the raid is low when the Proto-Behemoth start to cast Scorching Breath.
Divine Shield:
Use to avoid being stuned by Furious Roar.
Guardian of Ancient Kings:
Use this during the same Furious Roar you used Divine Shield.
Lay on Hands:
You can use this on a tank during the same Furious Roar you used Divine Shield. Although alot of the time you should use it on one of the tanks during the start of the fight while tank damage is the most hectic.

How to Optimize Healing
Stand in the middle of your raid of your raid so your Holy Radiance hits the most targets. Face your meele camp so none of your Light of Dawn heals get wasted. Rotate your Divine Lights on either of the 2 tanks you don't have beaconed depending on who needs the most healing.


Who to Beacon
Whichever of the tanks is currently tanking. If you are in the Twilight Zone place it on the DPS that will take the least damage.

When to use Divine Plea
No specific time. Don't use it in the Twilight Zone or sub 20%.

When to use Aura Mastery
There is 3 optimal times to use it here:
When your raid is packed up for Blackout.
When you are in the Twilight Zone.
When the boss is on low HP and the raid is being nuked by Twilight Rifts.

When to use Holy Raidance
After Blackout hits the bulk of your raid.
Standing on meele after they soak a meteor.

When to use Cooldowns
Divine Shield:
If you are in the Twilight Zone you should use this after all the DPS have portaled out so you can run through the balls to get to a portal faster.
Divine Favor/Avenging Wrath:
When you are healing in the Twilight Zone or any time sub 20% when the raid is being nuked by Twilight Rifts.
Guardian of Ancient Kings:
When the bosses HP is sub 20% and your raid is low.

When to DPS
During progress on this boss I used a DPS talent spec. During the 1st phase of the boss there is very little healing to be done and it could be healed by 3-4 healers easily. But since there is so much damage at the end of the fight you need to bring more than 3-4 healers. So if your raid is having trouble meeting the DPS requirments it is a good idea to have a few of your healers just DPS untill the 2nd dragon lands.

How to Optimize Healing
Make sure you are spread out when Valiona is active. Face your meele camp for Light of Dawn heals. Group up for Blackout with the rest of your raid so you can use Holy Radiance.
When Theraion is active use your Light of Dawn on the meele camp after they soak a meteor. Try to stand close to them aswell for Holy Radiance.
Aside from that just heal the raid and let your beacon heal the tank.


Who to Beacon
The Feludious tank in P1/2. The main tank in P3.

When to use Divine Plea
Any time in P2. Before the raid is about to be stunned at the end of P2 to be optimal.

When to use Aura Mastery
Have it up for the Flame Torrent after Flame Aegis. The whole raid will be low from the AOEaoe so there won't be much help on tank healing.
After Lava Plume finishes casting in P3.

When to use Holy Raidance
P1: During Flame Aegis.
P2: Use it for the speed boost in P2 when you are kiting frost orbs/moving away with Lightning Rod or trying to get a specific debuff.
P3: It depends on where you are standing. If you are near the middle of your raid you should use it on cooldown. If you are on the outside don't use it

When to use Cooldowns
Hand of Protection:
If you end P1 with only a Gravity debuff and no Lightning debuff you can use this to remove the Gravity debuff.
If Quake is about to be cast and somone doesn't have a Wind debuff you can prevent them from taking damage with this spell.You can remove the Gravity Crush debuff in p3 with this spell.
Hand of Salvation:
Use this on a well geared fury warrior when the boss is sub 20% in p3.
Divine Favor/Avenging Wrath:
You can use these during P1 during Falme Aegies and they will be off cd for P3. Use them when the boss is sub 20% in p3
Guardian of Ancient Kings:
When the boss is between 10% and 5% in p3.

How to Optimize Healing
Have Ignacious /focus targeted during P1. Every time he casts Flame torrent spam Divine Light on the tank. Try to save Infusion of Light procs for this. Use Light of Dawn during Flame Aegis.
There isn't much to be healing in P2. Fous on staying alive and healing the tanks if necessary.
In p3 the raid will be taking crazy ammounts of damage so chain all your cd's to keep them alive. When bloodlust ends pop Divine Favor and chain that in Avenging Wrath and Guardian of the Ancient Kings. Let Beacon do your tank healing and spam the raid with Divine Light. Make sure to heal any players with Gravity Crush that you are in range of.


Who to Beacon
The Cho'Gall tank.

When to use Divine Plea
When the raid is stabalized after a Shadow AOE.

When to use Aura Mastery
During Shadow AOE while the adds are up and the raid is spread out.

When to use Holy Raidance
During Shadow AOE.
On cooldown during the last phase

When to use Cooldowns
Hand of Sacrifce:
On the main tank after Cho'Gall absobs a Fire add. On the add tank right after he has both adds on him.
If you are having some of your ranged DPS become fully corrupted you can set up a rotation and use this on one of them during Shadow AOE.
Divine Favor/Avenging Wrath:
During Shadow AOE when 2 adds are up or during P3.
Guardian of Ancient Kings:
During P3 if your raid is low.

How to Optimize Healing
Heal your raid or the add tank and let your Beacon heal the Cho'Gall tank.

Tip
You can use Rebuke to interupt any Mind Controlled players when your raid is spread out.
You can stun any runaway blood adds with Hammer of Justice


Who to Beacon
Either the Sinestra tank or the Whelp tank.

When to use Divine Plea
When the raid is inside Calens protective shield.

When to use Aura Mastery
Right before Flame Breath after your raid looses the Haste buff in the last phase of the Fight.

When to use Holy Raidance
After Flame Breath.

When to use Cooldowns
Hand of Sacrifice:
Different guilds will have different strategies for this boss so it's hard to say where exactly to use this. I use it on the whpe tank during the transition from P1 -> P2 and when Sinestra is being tanked right before P3 before the raid gets the buff. be sure to use Divine Protection on top of this in that case so that you dont die due to the combination of Hand of Sacrifice and Flame Breath.
Divine Shield:
Be weary of using this ability on this boss. If the Shadow orbs target you while this is up they will bug out and run rampant through your raid. The only time you should be using this is if you are on very low HP and Flame Breath is being cast.
Never use this when a Shadow Orb is atached to you.
Divine Favor/Avenging Wrath:
During the last phase of the boss after your raid looses the Haste buff.
Guardian of Ancient Kings:
Currently this ability seems to be bugged when used to heal Calen. I'm not sure exactly what it is but I believe it's double diping with the healing bnouns you recieve while healing Calen.
If you have Holy Paladins in your raid you can skip healing Calen except when this spell is up. Right around the time the 1st egg is on half HP Calen should be between 70%->80% (unless you have some healing meter whores in the raid). You should use this spell and cast 5 Divine LIghts on Calen and he will be healed to full HP.
If you do this it should also be off cooldown during the last few % of Sinestra so you can use it then aswell.

How to Optimize Healing
Heal whichever tank you dont have Beacon on in P1 + P3. In P2 you will want to be in range of Calen so it's a good idea to stand with the meele camp and heal them.
When you have the Haste buff in P2 you should just non stop spam Divine Light. Since you will be doing far more HPS than the amount of DPS the tank wil be taking, you can alternate heals between the raid and the tank you are healing.
Use Light of Dawn on on the ranged camp after a Flame Breath.

Tip
If you are having trouble avoiding the Slicer and the Shadow Orbs you can save Holy Radiance to use the speed boost if they spawn on you.



5.2 Blackwing Descent

Who to Beacon
Either of the tanks.

When to use Divine Plea
When Toxitron and Arcanatron are active.

When to use Aura Mastery
During Magmatron's Aoe while Electron is Active.

When to use Holy Raidance
During Magmatrons AOE or during the AOE of Electrons Debuff combined with Shadow Infusion.

When to use Cooldowns
Hand of Sacrifice:
Use this on raid member who is focused by Magmatron's Beam. Make sure it's not a raid member who can deal with it on their own like a Hunter or a Paladin. Try to save it for classes like Shamans or Warlocks etc.
Lay on Hands:
If you raid is dragged in Toxitron's cloud by Nefarian you should use this on a tank if they dip low.
Divine Favor/Avenging Wrath:
During Magmatrons AOE or if there is a noob nuking your raid with Electron's Debuff.
Guardian of Ancient Kings:
During Magmatron's AOE if there is no raid cooldown up.
Divine Shield:
Use this if you are targeted by Magmatron's beam at an in-oportune time.

How to Optimize Healing
Usally the tanks don't need that much healing so you should just be spot healing the raid and be ready for the random burst damage that will happen. You can use Flash of Light on the target of Magmatron's beam if your raid is having trouble healing it. Try to use Light of Dawn as often as possible when Magmatron or Electron are active.


Who to Beacon
The Magmaw Tank.

When to use Divine Plea
During the phase where Magmaw is slumped down and not doing any damage. You can use Potion of Concentration at this time as well.

When to use Aura Mastery
During Lava Spew.

When to use Holy Raidance
During Lava Spew.

When to use Cooldowns
Use all healing increasing cooldowns during Lava Spew.

How to Optimize Healing
Try to stand close to your meele camp and face them for Light of Dawn heals. Most of the time you will be spot healing the raid and keeping the Construct tank up. You can spam Divine Light here as much as you want as you will gain all your mana back during the the slumped phase.


Who to Beacon
During the Dark phase you should Beacon the add tank. During the other phases you should Beacon the Maloriak tank.

When to use Divine Plea
During the Blue phase.
After the sludges have died but the Dark phase hasn't ended yet.
After the adds have been AOE'd but the green phase hasn't ended.

When to use Aura Mastery
During the Dark phase if you have noobs who are standing in the pools.
Before the Flame AOE during the Red phase.

When to use Holy Raidance
During the Red phase after the Flame AOE.
If you fail interupt and Arcane Storm hits the raid.
During the Nature AOE in the last phase

When to use Cooldowns
Hand of Protection:
Use this on an AOEing ranged class like a Warlock or Moonkin if they pull aggro on the sludges during the Dark phase.
Hand of Sacrifice:
If the Maloriak tank isn't on full HP when Maloirak starts to cast Engulfing Darkness you should use this on the tank. Use this on the add tank at the start of the Green phase.
Divine Favor/Avenging Wrath:
Use Divine Favor during the Dark phase. Use Avenging Wrath during the Fire AOE in the Red phase. Try to keep them off cooldown for the Nature AOE in the last phase.
Guardian of Ancient Kings:
Use this during the Nature AOE in the last phase.

How to Optimize Healing
During the Dark phase have Maloriak /focus targeted so you can see his Englufing Darkness cast. Try to time a Divine Light so it lands on the Maloriak tank right as the cast ends. You should be able land 2 Divine Lights on the tank before Maloriak stats casting again. Other than that just spot heal the raid and let Beacon heal the tank.


Who to Beacon
The tank that will be soaking the double attacks and tanking during Feud.

When to use Divine Plea
After the Massacre after Feud there will be a while before the next double attack or Caustic Slime so you can use Divine Plea and a Potion of Concentration here if you are having Mana problems.

When to use Holy Raidance
When the raid is packed up for Feud.

When to use Cooldowns
Hand of Protection:
Use this on a ranged DPS in the last phase if they get aggro after the tank dies.
Hand of Sacrifice:
Do not use this ability unless you are also using Divine Shield. Use it on the tank during Feud or a tank in the last phase.
Hand of Salvation:
Spam this on your best geared Fury Warrior throughout the fight so they wont die during the last phase.
Divine Favor/Avenging Wrath:
Use these when the raid is packed up for Feud
Guardian of Ancient Kings:
Use this when the raid is packed up for Feud.
Lay on Hands:
Use this on a tank after a Massacre before Feud.

When to DPS
During progress on this boss I used a DPS talent spec. Since you will be most likely only healing the tank soaking double attacks you will have alot of down time. You can use this time to spam DPS and just using 2 Divine Lights at each double attack. Since there is 0 healing in the last phase it is a good idea to have this spec so you can dps in that phase instead of being useless.

How to Optimize Healing
Time your Divine Lighs so they land on the tank that is soaking double attacks right after Massacre is over. Remeber that the only person in the raid who needs to be above 10k hp is that tank so any healing done to raid members who don't have the Low Health debuff is wasted over-healing. Make sure that the tank who is tanking during Feud is healed up before you start moving to pack up.


Who to Beacon
The tank.

When to use Divine Plea
During the air phase.

When to use Aura Mastery
During Searing Flame.

When to use Holy Raidance
After the Modulation AOE.
Use the speed boost during the Air phase to out run the beam.

When to use Cooldowns
Use all healing increasing cooldowns whenever our raid members have high sound levels.

How to Optimize Healing
Stand in the middle of your raid of your raid so your Holy Radiance hits the most targets. Use Light of Dawn after Modulation. The tank does not take much damage so you prioritize avoiding sound discs and healing the raid.


Who to Beacon
During P1 Beacon whichever tank you are healing.
During P2 Beacon whichever player on the pillar you feel will take the least amount of damage.
During P1 Beacon whichever tank you are healing.

When to use Divine Plea
During all phase transitions.
If you are healing the add tank in P3 you can use this when the adds are reseting.

When to use Aura Mastery
When you are swiming in the lava at the start of P2.

When to use Holy Raidance
After Nefarians Aoe he does at each 10%.

When to use Cooldowns
Hand of Sacrifice:
If you are using this in P1 or P3 during Nefarians AOE make sure you have Divine Shield up as well.
In P2 use this on a raid member who has the Exploding Cinders debuff.
Divine Favor/Avenging Wrath:
Use these during Nefarian's AOE or any time in P2.
Divine Shield:
Use this in P2 if u get the Exploding Cinders debuff so you dont have to jump into the lava. Also you can use this to Walk across flames in P3.
Guardian of Ancient Kings:
Use this if Nefarian does his AOE in P2. Use it to heal the add tank in P3 if Nefarian is low and the adds have high stacks.

How to Optimize Healing
Have either Nefarian or Onyxia focus targeted so you can see their Flame Breath casts. Spam Divine Lights on whichever tank you are healing during these casts. If you are following the add tank in P3 make sure that he is not going to go out of your line of sight behind a pillar without you knowing. Use Light of Dawn on the bulk of your raid after Nefarian's AOE.

Tip
You can be a back up interupter in P2 if 1 of the interupters has the Exploding Cinders debuff.
You can AOE stun the adds with Holy Wrath in P3 if the kiting tank dies to buy some time.


5.3 Throne of the Four Winds

Who to Beacon
Whichever tank you are following.

When to use Divine Plea
If you are on nature platform during the power up.
When you are switching between platforms.

When to use Aura Mastery
Use this if you are on the frost platform during the power up.

When to use Holy Raidance
On the frost platform during the power up.

When to use Cooldowns
Hand of Sacrifice:
Use this on the natuer platform tank after the power up.
Hand of Freedom:
Use this to walk across the Ice Patches on the frost platform.
Divine Favor/Avenging Wrath:
If the tank on the nature platform lacks cooldowns you should use Avenging Wrath while healing him.
Guardian of Ancient Kings:
Use this on the frost platform during the power up.

How to Optimize Healing
Spam Divine Lights on the frost platform tank when a raid member has the Permafrost debuff.
If a raid member on the nature platform has the Toxic Spores debuff from the nature adds they will need alot of healng.
After the the boss on the nature platform powers up the tank will need alot of healing so be ready to pop alot of cooldowns including Lay on Hands.


Who to Beacon
The Al'Akir tank

When to use Divine Plea
During the early stages of P2 and any time in P3

When to use Holy Raidance
Almost on cooldown during P2

When to use Cooldowns
Hand of Freedom:
Use this to walk across the Ice patches in P1
Divine Shield:
Use this to reset your stacks of Acid Rain in P2
Divine Favor/Avenging Wrath:
Time these with your Holy Radiance in P2
Guardian of Ancient Kings:
Use this in the late stages of P2 when most of your raid has high stacks of Acid Rain.
Lay on Hands:
Use this on a raid member who gets hit by the Squall Line.

How to Optimize Healing
During P2 you should be trying to get as much Holy Power as possible so you can spam Light of Dawn. Rotate your Divine Lights between the raid and the add tank. Be aware of which raid members can reset their debuffs of Acid Rain so you will know who needs the most healing.
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